Java

3D Game Programming for Kids Create Interactive Worlds with JavaScript

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Book Description

You know what’s even better than playing games? Creating your own. Even if you’re an absolute beginner, this book will teach you how to make your own online games with interactive examples. You’ll learn programming using nothing more than a browser, and see cool, 3D results as you type. You’ll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You’ll be amazed at what you can do as you build interactive worlds and fun games.
You’ll jump right in and write games and simulations while learning programming fundamentals. You’ll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming.

Table of Contents
Chapter 1: Project: Creating Simple Shapes
Chapter 2: Playing with the Console and Finding What’s Broken
Chapter 3: Project: Making an Avatar
Chapter 4: Project: Moving Avatars
Chapter 5: Functions: Use and Use Again
Chapter 6: Project: Moving Hands and Feet
Chapter 7: A Closer Look at JavaScript Fundamentals
Chapter 8: Project: Turning Our Avatar
Chapter 9: What’s All That Other Code?
Chapter 10: Project: Collisions
Chapter 11: Project: Fruit Hunt
Chapter 12: Working with Lights and Materials
Chapter 13: Project: Build Your Own Solar System
Chapter 14: Project: Phases of the Moon
Chapter 15: Project: The Purple Fruit Monster Game
Chapter 16: Project: Tilt-a-Board
Chapter 17: Project: Learning about JavaScript Objects
Chapter 18: Project: Cave Puzzle
Chapter 19: Project: Multilevel Game
Chapter 20: Project: River Rafting
Chapter 21: Getting Code on the Web

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HTML5 Game Programming with enchant.js

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Book Description

HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.
We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js.

Table of Contents

  1. Beginning enchant.js Development
  2. JavaScript Basics
  3. Basic Features of enchant.js
  4. Advanced Features of enchant.js
  5. Game Design
  6. Creating an Arcade Shooter
  7. Creating a Stand-Alone 3-D Game
  8. Class Appendix

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JavaScript: The Definitive Guide

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Title:
JavaScript: The Definitive Guide
Authors:
David Flanagan
Edition:
6th – 2011
Publisher:
O’Reilly Media
Pages:
1098
Language:
English
ISBN-10
0596805527
ISBN-13
9780596805524
Format:
PDF
Size (MB):
8

Book Description:
JavaScript: The Definitive Guide has been the bible for JavaScript programmers-a programmer’s guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers.
The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today’s best web development practices. New chapters in this edition document jQuery and server side JavaScript. It’s recommended for experienced programmers who want to learn the programming language of the Web, and for current JavaScript programmers who want to master it.

Table of Contents:
Chapter 1 Introduction to JavaScript
Chapter 2 Lexical Structure
Chapter 3 Types, Values, and Variables
Chapter 4 Expressions and Operators
Chapter 5 Statements
Chapter 6 Objects
Chapter 7 Arrays
Chapter 8 Functions
Chapter 9 Classes and Modules
Chapter 10 Pattern Matching with Regular Expressions
Chapter 11 JavaScript Subsets and Extensions
Chapter 12 Server-Side JavaScript
Chapter 13 JavaScript in Web Browsers
Chapter 14 The Window Object
Chapter 15 Scripting Documents
Chapter 16 Scripting CSS
Chapter 17 Handling Events
Chapter 18 Scripted HTTP
Chapter 19 The jQuery Library
Chapter 20 Client-Side Storage
Chapter 21 Scripted Media and Graphics
Chapter 22 HTML5 APIs

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JavaScript: The Good Parts Unearthing the Excellence in JavaScript

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Book Description

Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that’s more reliable, readable, and maintainable than the language as a whole-a subset you can use to create truly extensible and efficient code.

Table of Contents
Chapter 1: Good Parts
Chapter 2: Grammar
Chapter 3: Objects
Chapter 4: Functions
Chapter 5; Inheritance
Chapter 6; Arrays
Chapter 7: Regular Expressions
Chapter 8: Methods
Chapter 9: Style
Chapter 10: Beautiful Features

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Learning JavaScript Design Patterns A JavaScript and jQuery Developer’s Guide

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Book Description

If you want to write beautiful, structured, and maintainable JavaScript code, this guide shows you how to apply both classical and modern design patterns to the language. The patterns in this book provide reusable code solutions to common problems in software design, and give you a shared vocabulary for describing solutions to others.
You’ll explore several popular design patterns in plain JavaScript as well as jQuery and other abstracted libraries. If you’re familiar with concepts such as closures and prototypal inheritance, you’ll be able to determine why some patterns may be more suitable for your projects than others.

Table of Contents
Chapter 1: Introduction
Chapter 2: What Is a Pattern?
Chapter 3: “Pattern”-ity Testing, Proto-Patterns, and the Rule of Three
Chapter 4: The Structure of a Design Pattern
Chapter 5: Writing Design Patterns
Chapter 6: Anti-Patterns
Chapter 7: Categories of Design Patterns
Chapter 8: Design Pattern Categorization
Chapter 9: JavaScript Design Patterns
Chapter 10: JavaScript MV* Patterns
Chapter 11: Modern Modular JavaScript Design Patterns
Chapter 12:  Design Patterns in jQuery
Chapter 13: jQuery Plug-in Design Patterns
Chapter 14: Conclusions

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Beautiful JavaScript Leading Programmers Explain How They Think

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Book Description

JavaScript is arguably the most polarizing and misunderstood programming language in the world. Many have attempted to replace it as the language of the Web, but JavaScript has survived, evolved, and thrived. Why did a language created in such hurry succeed where others failed?
This guide gives you a rare glimpse into JavaScript from people intimately familiar with it. Chapters contributed by domain experts such as Jacob Thornton, Ariya Hidayat, and Sara Chipps show what they love about their favorite language – whether it’s turning the most feared features into useful tools, or how JavaScript can be used for self-expression.

Table of Contents
Chapter 1: Beautiful Mixins
Chapter 2: eval and Domain-Specific Languages
Chapter 3: How to Draw a Bunny
Chapter 4: Too Much Rope, or JavaScript for Teams
Chapter 5: Hacking JavaScript Constructors for Model Harmony
Chapter 6: One World, One Language
Chapter 7: Math Expression Parser and Evaluator
Chapter 8: Evolution
Chapter 9: Error Handling
Chapter 10: The Node.js Event Loop
Chapter 11: JavaScript Is…
Chapter 12: Coding Beyond Logic
Chapter 13: JavaScript Is Cutieful
Chapter 14: Functional JavaScript
Chapter 15: Progress

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Security for Web Developers Using JavaScript, HTML, and CSS

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Book Description

As a web developer, you may not want to spend time making your web app secure, but it definitely comes with the territory. This practical guide provides you with the latest information on how to thwart security threats at several levels, including new areas such as microservices. You’ll learn how to help protect your app no matter where it runs, from the latest smartphone to an older desktop, and everything in between.

  • Create a security plan for your organization that takes the latest devices and user needs into account
  • Develop secure interfaces, and safely incorporate third-party code from libraries, APIs, and microservices
  • Use sandboxing techniques, in-house and third-party testing techniques, and learn to think like a hacker
  • Implement a maintenance cycle by determining when and how to update your application software
  • Learn techniques for efficiently tracking security threats as well as training requirements that your organization can use

Table of Contents
Chapter 1: Defining the Application Environment
Chapter 2: Embracing User Needs and Expectations
Chapter 3: Getting Third-Party Assistance
Chapter 4: Developing Successful Interfaces
Chapter 5: Building Reliable Code
Chapter 6: Incorporating Libraries
Chapter 7: Using APIs with Care
Chapter 8: Considering the Use of Microservices
Chapter 9: Thinking Like a Hacker
Chapter 10: Creating an API Safety Zone
Chapter 11: Checking Libraries and APIs for Holes
Chapter 12: Using Third-Party Testing
\Chapter 13: Clearly Defining Upgrade Cycles
Chapter 14: Considering Update Options
Chapter 15: Considering the Need for Reports
Chapter 16: Tracking Current Security Threats
Chapter 17: Getting Required Training

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Professional JavaScript for Web Developers, 3rd Edition

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Book Description
If you want to achieve JavaScript’s full potential, it is critical to understand its nature, history, and limitations. To that end, this updated version of the bestseller by veteran author and JavaScript guru Nicholas C. Zakas covers JavaScript from its very beginning to the present-day incarnations including the DOM, Ajax, and HTML5. Zakas shows you how to extend this powerful language to meet specific needs and create dynamic user interfaces for the web that blur the line between desktop and internet. By the end of the book, you’ll have a strong understanding of the significant advances in web development as they relate to JavaScript so that you can apply them to your next website.

Table of Contents
CHAPTER 1: WHAT IS JAVASCRIPT
CHAPTER 2: JAVASCRIPT IN HTML
CHAPTER 3: LANGUAGE BASICS
CHAPTER 4: VARIABLES, SCOPE, AND MEMORY
CHAPTER 5: REFERENCE TYPES
CHAPTER 6: OBJECT-ORIENTED PROGRAMMING
CHAPTER 7: FUNCTION EXPRESSIONS
CHAPTER 8: THE BROWSER OBJECT MODEL
CHAPTER 9: CLIENT DETECTION
CHAPTER 10: THE DOCUMENT OBJECT MODEL
CHAPTER 11: DOM EXTENSIONS
CHAPTER 12: DOM LEVELS 2 AND 3
CHAPTER 13: EVENTS
CHAPTER 14: SCRIPTING FORMS
CHAPTER 15: GRAPHICS WITH CANVAS
CHAPTER 16: HTML5 SCRIPTING
CHAPTER 17: ERROR HANDLING AND DEBUGGING
CHAPTER 18: XML IN JAVASCRIPT
CHAPTER 19: ECMASCRIPT FOR XML
CHAPTER 20: JSON
CHAPTER 21: AJAX AND COMET
CHAPTER 22: ADVANCED TECHNIQUES
CHAPTER 23: OFFLINE APPLICATIONS AND CLIENT-SIDE STORAGE
CHAPTER 24: BEST PRACTICES
CHAPTER 25: EMERGING APIS

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Learning Java – 4th Ed (Free PDF Download)

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Book Description
Java is the preferred language for many of today’s leading-edge technologies—everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you’re new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.

Table of Contents
Chapter 1 A Modern Language
Chapter 2 A First Application
Chapter 3 Tools of the Trade
Chapter 4 The Java Language
Chapter 5 Objects in Java
Chapter 6 Relationships Among Classes
Chapter 7 Working with Objects and Classes
Chapter 8 Generics
Chapter 9 Threads
Chapter 10 Working with Text
Chapter 11 Core Utilities
Chapter 12 Input/Output Facilities
Chapter 13 Network Programming
Chapter 14 Programming for the Web
Chapter 15 Web Applications and Web Services
Chapter 16 Swing
Chapter 17 Using Swing Components
Chapter 18 More Swing Components
Chapter 20 Drawing with the 2D API
Chapter 21 Working with Images and Other Media
Chapter 22 JavaBeans
Chapter 23 Applets
Chapter 24 XML

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Learning Web Design: A Beginner’s Guide to HTML, CSS, JavaScript, and Web Graphics – 3rd and 4th Eds.

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Book Description
Learn how to use the latest techniques, best practices, and current web standards – including HTML5 and CSS3. Each chapter provides exercises to help you to learn various techniques, and short quizzes to make sure you understand key concepts.

Table of Contents
Chapter 1 Where Do I Start?
Chapter 2 How the Web Works
Chapter 3 Some Big Concepts You Need to Know
Chapter 4 Creating a Simple Page: (HTML Overview)
Chapter 5 Marking Up Text
Chapter 6 Adding Links
Chapter 7 Adding Images
Chapter 8 Table Markup
Chapter 9 Forms
Chapter 10 What’s Up, HTML5?
Chapter 11 Cascading Style Sheets Orientation
Chapter 12 Formatting Text: (Plus More selectors)
Chapter 13 Colors and Backgrounds: (Plus Even More Selectors and External Style Sheets)
Chapter 14 Thinking Inside the Box: (Padding, Borders, and Margins)
Chapter 15 Floating and Positioning
Chapter 16 Page Layout with CSS
Chapter 17 Transitions, Transforms, and Animation
Chapter 18 CSS Techniques
Chapter 19 Introduction to JavaScript
Chapter 21 Web Graphics Basics
Chapter 22 Lean and Mean Web Graphics

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Download here (3rd Ed.)

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